Eyes & expression
Basic Anime Eye Tutorial
The foundational anime eye structure, from circle to highlight.
Eyes, faces, expression, hair, hands, body proportions. Techniques for character and anime-style work that hold up across software.
The foundational anime eye structure, from circle to highlight.
A 3-layer approach that works for any character style.
One reference line, infinite expressions.
The basic rule for tapered fingers without anatomy charts.
Where the catchlight goes (and where it never should).
The construction shortcut that makes 3/4 reliable.
Heads-per-body for chibi through realistic.
How to fake gravity in flat color.
Underlying geometry before the rendering.